Get in touch

hello@magsstudio.com

Studio

Manila · Remote

Steam

itch.io

Discord

Bluesky

Get in touch

hello@magsstudio.com

Studio

Manila · Remote

Steam

itch.io

Discord

Bluesky

/ About — The Studio

We build

worlds that

outlast the credits.

We build

worlds that

outlast the credits.

We build

worlds that

outlast the credits.

An independent game studio working at the seam of art, code and world design. We are player-led, craft-first, and built to make worlds you want to stay inside.

An independent game studio working at the seam of art, code and world design. We are player-led, craft-first, and built to make worlds you want to stay inside.

An independent game studio working at the seam of art, code and world design. We are player-led, craft-first, and built to make worlds you want to stay inside.

2018

2018

Founded

14

14

Makers

12

12

Titles · PC · Console

4.2M

4.2M

Players — since 2018

/ 01 — Philosophy

Play is the medium.

Play is the medium.

Play is the medium.

/ Studio archive — 2024

We don’t make pretty screenshots. We build systems that mean something once the controller is in your hands. Every mechanic is a deliberate choice, every level is a sentence in the story we’re telling.

Born inside a game-jam weekend, raised on pixel art and shader code, Mags Studio is the studio we wished existed when we were starting out — one where craft meets velocity, where story meets system.

We work small. Designer-led. Every title gets the same minds in the room from first prototype to launch day.

02 / The team

A small crew.

Long résumés.

A small crew.

Long résumés.

A small crew.

Long résumés.

Designers, artists, engineers, writers, composers — all working on every title together. No outsourcing, no crunch farms.

Co-founder · Creative Director

Mira Okafor

Systems-led game director. Vector Awards alum. Previously: Nine Volt, Halcyon Press.

/ Direction · Design

Co-founder · Technical Director

Jonas Riese

Engine and tools lead, shader fanatic. Previously: Blackline, Chrome Cassette.

/ Direction · Engine

Art Director

Niko Petrov

Pixel and painterly art. Look development across 60+ shipped builds.

/ Art

Executive Producer

Sade Williams

Production lead. Keeps the milestones honest and the crunch at zero.

/ Production

Lead Animator

Hina Yamada

Character animation. 2D / 3D / rigging across every title.

/ Animation

Lead Level Designer

Daniel arden

Blockout to polish. Spatial storytelling for exploration-heavy worlds.

/ Worlds

03 / Awards

Where the work has

shown.

Where the work has

shown.

Where the work has

shown.

Eight years of jury rooms, festival selections and editor desks. Every name on it was earned in a room where the build had to do all the talking.

/ Awards

26+ recognitions

/ Festivals

Vector · Assembly · Signal

/ Selections

14 showcase selections

/ Window

2019 — present

The metric we quietly care about — other developers picking the work.

Reel rolling

00:00:00:01

  • Vector Awards

    Vector Awards

    2024 · Finalist · Excellence in Visual Art

    “Null Horizon”

  • Indie Assembly

    Indie Assembly

    2023 · Best Debut · Assembly Showcase

    “Leviathan Class”

  • Signal Festival

    Signal Festival

    2022 · Official Selection · Summer Showcase

    “Flockware”

  • The Grid Awards

    The Grid Awards

    2024 · Nominee · Artistic Achievement

    “Kowloon Rain”

  • Player rating

    Player rating

    2023 — 2025 · Overwhelmingly Positive ×6

    Studio catalogue

  • Nightline Showcase

    Nightline Showcase

    2022 — 2025 · Official Selection ×3

    Design · Direction

  • Community picks

    Community picks

    2019 — 2025 · Featured ×14

    Studio catalogue

  • Neon Static

    Neon Static

    2024 · Editor’s Choice · 9/10

    “Null Horizon”

/ End of reel

Continuous · since 2018

04 / How we work

Three principles.

Every title.

Three principles.

Every title.

Three principles.

Every title.

/ 01

Feel first

If it doesn’t feel good in the hand, it doesn’t ship. Every design decision passes through playtest scrutiny — player-led, not roadmap-led.

/ 02

Small & senior

No outsourcing. No juniors shipping finals. Senior makers on every system — the people you meet at kick-off are the people who deliver.

/ 03

Invisible systems

Heavy engineering built so the game feels effortless. Our tech is invisible — what you feel is the world.

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

MAGS STUDIO

“We do not just ship games. We build worlds players carry with them.”

Studio

Games

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Contact

hello@magsstudio.com

+63 (000) 000-0000

Manila · Remote

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