
02 / Disciplines
We combine art, code and world design. From first prototype to launch day, we build every part in-house.
/ AR — Discipline
Pixel Art
→
Concept Art
→
Character Animation
→
Rigging & Skinning
→
Environment Art
→
UI & HUD Design
→

AR-still / 001
2D · 3D · Pixel
/ CD — Discipline
Engine Programming
→
Gameplay Systems
→
Creature AI
→
Netcode & Multiplayer
→
Tools & Editor
→
Performance & Optimisation
→

CD-still / 002
Engine · Tools · Netcode
/ WD — Discipline
Level Design
→
Narrative Design
→
Quest & Progression
→
Sound Design
→
Music & Score
→
Playtest Direction
→

WD-still / 003
Design · Narrative · Sound

— Mags Studio
03 / Process
A collaborative process built for clarity, iteration and playtesting. Scroll to walk through it, step by step.

REEL
/
01
Now playing
Gameplay reel · 2026
04 / Co-dev
Project-based fees calibrated to scope. Every engagement is custom — the tiers below are starting points. We scale with the build.
/ ST-01
SINGLE DISCIPLINE · FAST PROOF
FROM — PER PROJECT
DISCIPLINE
SINGLE FOCUS
DELIVERABLE
PLAYABLE BUILD
REVISIONS
2 ROUNDS
PREPRO
DESIGN DOC + GREYBOX
BUILD
PC BUILD
/ ST-02
POPULAR
MULTI-DISCIPLINE · SHIPPABLE SLICE
FROM — PER PROJECT
PACKAGE
MULTI-DISCIPLINE
DELIVERABLE
SLICE + TRAILER
REVISIONS
4 ROUNDS
PREPRO
GREYBOX + BLOCKOUT
BUILDS
PC + CONSOLE
SOURCE
INCLUDED
/ ST-03
FULL PRODUCTION · LONG PARTNERSHIP
CUSTOM — SCOPED PER TITLE
DIRECTION
END-TO-END
SCOPE
UNLIMITED
REVISIONS
UNLIMITED
TEAM
DEDICATED
PARTNERSHIP
LONG-TERM
VAULT
SOURCE + ASSETS

05 / Get in touch
Replying within 24 hours · Manila · Remote





