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Harbor Zero

Harbor Zero

Harbor Zero

Run contraband through a blockaded North Sea in a failing trawler — live weather, failing gear, and a patrol AI that learns the routes you keep using.

Run contraband through a blockaded North Sea in a failing trawler — live weather, failing gear, and a patrol AI that learns the routes you keep using.

Run contraband through a blockaded North Sea in a failing trawler — live weather, failing gear, and a patrol AI that learns the routes you keep using.

Publisher

Blackline Interactive

Blackline Interactive

Year

2024

2024

Build time

6 weeks

6 weeks

Role

Systems Design · Hostile AI · Engine

Systems Design · Hostile AI · Engine

Deliverables

PC release · Twelve-hour campaign

PC release · Twelve-hour campaign

Recognition

Player rating · Overwhelmingly Positive (8k)

Player rating · Overwhelmingly Positive (8k)

/ 01 — The pitch

A patrol that learns your habits.

A patrol that learns your habits.

A patrol that learns your habits.

Blackline came to us six weeks out from their announce date with a smuggling game whose blockade was not frightening. Patrol boats ran a fixed circuit, players learned it in an hour, and the whole back half of the game collapsed into a stealth puzzle they had already solved.

Blackline came to us six weeks out from their announce date with a smuggling game whose blockade was not frightening. Patrol boats ran a fixed circuit, players learned it in an hour, and the whole back half of the game collapsed into a stealth puzzle they had already solved.

We replaced the circuit with a memory model. The blockade logs the crossings you reuse and starts waiting on them, so the safe run you established in hour two becomes the reason hour six goes wrong. Everything else — weather, fuel, radar — feeds that one system.

We replaced the circuit with a memory model. The blockade logs the crossings you reuse and starts waiting on them, so the safe run you established in hour two becomes the reason hour six goes wrong. Everything else — weather, fuel, radar — feeds that one system.

02 / Production

Six weeks to rebuild the antagonist.

Six weeks to rebuild the antagonist.

Six weeks to rebuild the antagonist.

The blockade is the whole game — selected shots from the memory model, the weather system, and the shipped campaign.

The blockade is the whole game — selected shots from the memory model, the weather system, and the shipped campaign.

/ 01 · Patrol memory model

/ 02 · Weather simulation

/ 03 · Equipment failure

/ 04 · Lighting and dread pass

/ 05 · Launch build

The sea is the third lead. They treated it that way.

The sea is the third lead. They treated it that way.

The sea is the third lead. They treated it that way.

Suren Patel

Creative Director · Blackline Interactive

03 / Launch

By the numbers.

By the numbers.

By the numbers.

6wk

6wk

6wk

Sprint, brief to shipped build

8k

8k

8k

Reviews · Overwhelmingly Positive

12h

12h

12h

Campaign length

78%

78%

78%

Players who reached the credits

/ Next project →

Kowloon Rain

Kowloon Rain

Kowloon Rain

Action RPG

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

MAGS STUDIO

“We do not just ship games. We build worlds players carry with them.”

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