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Get in touch

hello@magsstudio.com

Studio

Manila · Remote

Steam

itch.io

Discord

Bluesky

Action RPG

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Kowloon Rain

Kowloon Rain

Kowloon Rain

Forty hours in a rain-locked walled city — three districts, a magenta-and-cyan palette held end to end, and combat built around reading light.

Forty hours in a rain-locked walled city — three districts, a magenta-and-cyan palette held end to end, and combat built around reading light.

Forty hours in a rain-locked walled city — three districts, a magenta-and-cyan palette held end to end, and combat built around reading light.

Publisher

Halcyon Press

Halcyon Press

Year

2024

2024

Build time

10 weeks

10 weeks

Role

Art Direction · Lighting · Combat Feel

Art Direction · Lighting · Combat Feel

Deliverables

PC & console release · HDR master · Marketing pass

PC & console release · HDR master · Marketing pass

Recognition

The Grid Awards · Nominee · Artistic Achievement

The Grid Awards · Nominee · Artistic Achievement

/ 01 — The pitch

A palette that has to survive forty hours.

A palette that has to survive forty hours.

A palette that has to survive forty hours.

Halcyon Press had the districts built and the combat working, but the look was drifting — every area had been lit by a different hand and the game read as three games stitched together. We were brought in to unify the palette without relighting the city from scratch.

Halcyon Press had the districts built and the combat working, but the look was drifting — every area had been lit by a different hand and the game read as three games stitched together. We were brought in to unify the palette without relighting the city from scratch.

We built a single lighting grammar keyed to magenta and cyan, then wrote tooling so artists could apply it per district while keeping their local decisions. Combat readability drove every call: if an attack tell got lost in the neon, the neon lost.

We built a single lighting grammar keyed to magenta and cyan, then wrote tooling so artists could apply it per district while keeping their local decisions. Combat readability drove every call: if an attack tell got lost in the neon, the neon lost.

02 / Production

Holding a palette across forty hours.

Holding a palette across forty hours.

Holding a palette across forty hours.

A consistent look at RPG length is a tooling problem — selected shots from the lighting grammar, the district passes, and the HDR master.

A consistent look at RPG length is a tooling problem — selected shots from the lighting grammar, the district passes, and the HDR master.

/ 01 · Palette study

/ 02 · Lighting grammar

/ 03 · District pass

/ 04 · Combat readability

/ 05 · HDR master

Mags Studio did not just ship the build they showed us how the whole game should feel.

Mags Studio did not just ship the build they showed us how the whole game should feel.

Mags Studio did not just ship the build they showed us how the whole game should feel.

Maya Lien

Executive Producer · Halcyon Press

03 / Launch

By the numbers.

By the numbers.

By the numbers.

40h

40h

40h

Campaign held to one palette

10wk

10wk

10wk

Lighting and look pass

3

3

3

Districts relit with shared tooling

1

1

1

Grid Awards nomination

/ Next project →

Null Horizon

Null Horizon

Null Horizon

Open World

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

MAGS STUDIO

“We do not just ship games. We build worlds players carry with them.”

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