Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky

Puzzle
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Flockware
Flockware
Flockware
Program a swarm of paper-thin surveillance drones to slip past a coastal free port — fourteen hand-illustrated flocks, folded into working code.
Program a swarm of paper-thin surveillance drones to slip past a coastal free port — fourteen hand-illustrated flocks, folded into working code.
Program a swarm of paper-thin surveillance drones to slip past a coastal free port — fourteen hand-illustrated flocks, folded into working code.
Publisher
Nine Volt
Nine Volt
Year
2025
2025
Build time
3 months
3 months
Role
Direction · 2D Art · Puzzle Design
Direction · 2D Art · Puzzle Design
Deliverables
PC, mobile & Switch release · 14 chapters
PC, mobile & Switch release · 14 chapters
Recognition
Signal Festival · Official Selection
Signal Festival · Official Selection
/ 01 — The pitch
Swarm logic as a folding puzzle.
Swarm logic as a folding puzzle.
Swarm logic as a folding puzzle.
Nine Volt wanted a programming game that never once looked like an IDE. We proposed the opposite of a code editor: a folding puzzle where each crease is an instruction, and solving a level means teaching a paper flock a route it can fly without you.
Nine Volt wanted a programming game that never once looked like an IDE. We proposed the opposite of a code editor: a folding puzzle where each crease is an instruction, and solving a level means teaching a paper flock a route it can fly without you.
Every chapter got its own flock, its own fold grammar and its own illustration pass. Nothing is procedurally generated — all fourteen chapters are drawn and hand-tuned, because the whole promise is that it looks printed until it moves.
Every chapter got its own flock, its own fold grammar and its own illustration pass. Nothing is procedurally generated — all fourteen chapters are drawn and hand-tuned, because the whole promise is that it looks printed until it moves.

02 / Production
From paper to program.
From paper to program.
From paper to program.
Frame-by-frame illustration solves a different problem than rigged art — selected shots from each flock chapter.
Frame-by-frame illustration solves a different problem than rigged art — selected shots from each flock chapter.

/ 01 · Flock studies

/ 02 · Fold grammar

/ 03 · Chapter illustration

/ 04 · Puzzle tuning

/ 05 · Release build
It looks printed, then it flies. That is the whole brief.
It looks printed, then it flies. That is the whole brief.
It looks printed, then it flies. That is the whole brief.
Aiyana Beech
Publishing Lead · Nine Volt
03 / Launch
By the numbers.
By the numbers.
By the numbers.
14
14
14
Hand-drawn chapters
3mo
3mo
3mo
Production end to end
1.2k
1.2k
1.2k
Illustrated frames
3
3
3
Festival selections

/ Next project →
Glasshouse
Glasshouse
Glasshouse
Narrative

05 / Get in touch
Let’s build
something
playable.
Let’s build
something
playable.
Let’s build
something
playable.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
Replying within 24 hours · Manila · Remote