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Puzzle

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Flockware

Flockware

Flockware

Program a swarm of paper-thin surveillance drones to slip past a coastal free port — fourteen hand-illustrated flocks, folded into working code.

Program a swarm of paper-thin surveillance drones to slip past a coastal free port — fourteen hand-illustrated flocks, folded into working code.

Program a swarm of paper-thin surveillance drones to slip past a coastal free port — fourteen hand-illustrated flocks, folded into working code.

Publisher

Nine Volt

Nine Volt

Year

2025

2025

Build time

3 months

3 months

Role

Direction · 2D Art · Puzzle Design

Direction · 2D Art · Puzzle Design

Deliverables

PC, mobile & Switch release · 14 chapters

PC, mobile & Switch release · 14 chapters

Recognition

Signal Festival · Official Selection

Signal Festival · Official Selection

/ 01 — The pitch

Swarm logic as a folding puzzle.

Swarm logic as a folding puzzle.

Swarm logic as a folding puzzle.

Nine Volt wanted a programming game that never once looked like an IDE. We proposed the opposite of a code editor: a folding puzzle where each crease is an instruction, and solving a level means teaching a paper flock a route it can fly without you.

Nine Volt wanted a programming game that never once looked like an IDE. We proposed the opposite of a code editor: a folding puzzle where each crease is an instruction, and solving a level means teaching a paper flock a route it can fly without you.

Every chapter got its own flock, its own fold grammar and its own illustration pass. Nothing is procedurally generated — all fourteen chapters are drawn and hand-tuned, because the whole promise is that it looks printed until it moves.

Every chapter got its own flock, its own fold grammar and its own illustration pass. Nothing is procedurally generated — all fourteen chapters are drawn and hand-tuned, because the whole promise is that it looks printed until it moves.

02 / Production

From paper to program.

From paper to program.

From paper to program.

Frame-by-frame illustration solves a different problem than rigged art — selected shots from each flock chapter.

Frame-by-frame illustration solves a different problem than rigged art — selected shots from each flock chapter.

/ 01 · Flock studies

/ 02 · Fold grammar

/ 03 · Chapter illustration

/ 04 · Puzzle tuning

/ 05 · Release build

It looks printed, then it flies. That is the whole brief.

It looks printed, then it flies. That is the whole brief.

It looks printed, then it flies. That is the whole brief.

Aiyana Beech

Publishing Lead · Nine Volt

03 / Launch

By the numbers.

By the numbers.

By the numbers.

14

14

14

Hand-drawn chapters

3mo

3mo

3mo

Production end to end

1.2k

1.2k

1.2k

Illustrated frames

3

3

3

Festival selections

/ Next project →

Glasshouse

Glasshouse

Glasshouse

Narrative

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

MAGS STUDIO

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