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Get in touch

hello@magsstudio.com

Studio

Manila · Remote

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Bluesky

Narrative

Back to Games

Glasshouse

Glasshouse

Glasshouse

Ninety minutes inside an executive arcology on the night it is quietly decommissioned — one continuous take, no cuts, no fail state.

Ninety minutes inside an executive arcology on the night it is quietly decommissioned — one continuous take, no cuts, no fail state.

Ninety minutes inside an executive arcology on the night it is quietly decommissioned — one continuous take, no cuts, no fail state.

Publisher

Halcyon Press

Halcyon Press

Year

2025

2025

Build time

10 weeks

10 weeks

Role

Narrative Design · Art Direction · Audio

Narrative Design · Art Direction · Audio

Deliverables

PC & console release · Director commentary track

PC & console release · Director commentary track

Recognition

Vector Awards · Nominee · Excellence in Narrative

Vector Awards · Nominee · Excellence in Narrative

/ 01 — The pitch

Ninety minutes, one continuous take.

Ninety minutes, one continuous take.

Ninety minutes, one continuous take.

Halcyon Press brought us a script and an unusual rule: the camera never cuts. From the first frame to the last, the player moves through a single glass tower at dusk in one unbroken shot, and the story has to carry itself without a single edit to hide behind.

Halcyon Press brought us a script and an unusual rule: the camera never cuts. From the first frame to the last, the player moves through a single glass tower at dusk in one unbroken shot, and the story has to carry itself without a single edit to hide behind.

A continuous take removes every tool we normally lean on. No cutaways to cover loading, no hard scene breaks to reset the mood. We built streaming around the player’s sightlines and paced the writing to walking speed rather than reading speed.

A continuous take removes every tool we normally lean on. No cutaways to cover loading, no hard scene breaks to reset the mood. We built streaming around the player’s sightlines and paced the writing to walking speed rather than reading speed.

02 / Production

Holding one shot for ninety minutes.

Holding one shot for ninety minutes.

Holding one shot for ninety minutes.

A single take is a marathon of hidden seams — selected shots from the blocking pass, the streaming work, and the final build.

A single take is a marathon of hidden seams — selected shots from the blocking pass, the streaming work, and the final build.

/ 01 · Blocking pass

/ 02 · Dusk lighting study

/ 03 · Sightline streaming

/ 04 · Audio pass

/ 05 · Release build

The light is the silence. It carries the whole arc.

The light is the silence. It carries the whole arc.

The light is the silence. It carries the whole arc.

Maya Lien

Executive Producer · Halcyon Press

03 / Launch

By the numbers.

By the numbers.

By the numbers.

90min

90min

90min

Runtime in one unbroken take

10wk

10wk

10wk

Production end to end

0

0

0

Loading screens in the shipped game

1

1

1

Vector Awards nomination

/ Next project →

Harbor Zero

Harbor Zero

Harbor Zero

Survival Sim

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

MAGS STUDIO

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