Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky

Narrative
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Glasshouse
Glasshouse
Glasshouse
Ninety minutes inside an executive arcology on the night it is quietly decommissioned — one continuous take, no cuts, no fail state.
Ninety minutes inside an executive arcology on the night it is quietly decommissioned — one continuous take, no cuts, no fail state.
Ninety minutes inside an executive arcology on the night it is quietly decommissioned — one continuous take, no cuts, no fail state.
Publisher
Halcyon Press
Halcyon Press
Year
2025
2025
Build time
10 weeks
10 weeks
Role
Narrative Design · Art Direction · Audio
Narrative Design · Art Direction · Audio
Deliverables
PC & console release · Director commentary track
PC & console release · Director commentary track
Recognition
Vector Awards · Nominee · Excellence in Narrative
Vector Awards · Nominee · Excellence in Narrative
/ 01 — The pitch
Ninety minutes, one continuous take.
Ninety minutes, one continuous take.
Ninety minutes, one continuous take.
Halcyon Press brought us a script and an unusual rule: the camera never cuts. From the first frame to the last, the player moves through a single glass tower at dusk in one unbroken shot, and the story has to carry itself without a single edit to hide behind.
Halcyon Press brought us a script and an unusual rule: the camera never cuts. From the first frame to the last, the player moves through a single glass tower at dusk in one unbroken shot, and the story has to carry itself without a single edit to hide behind.
A continuous take removes every tool we normally lean on. No cutaways to cover loading, no hard scene breaks to reset the mood. We built streaming around the player’s sightlines and paced the writing to walking speed rather than reading speed.
A continuous take removes every tool we normally lean on. No cutaways to cover loading, no hard scene breaks to reset the mood. We built streaming around the player’s sightlines and paced the writing to walking speed rather than reading speed.

02 / Production
Holding one shot for ninety minutes.
Holding one shot for ninety minutes.
Holding one shot for ninety minutes.
A single take is a marathon of hidden seams — selected shots from the blocking pass, the streaming work, and the final build.
A single take is a marathon of hidden seams — selected shots from the blocking pass, the streaming work, and the final build.

/ 01 · Blocking pass

/ 02 · Dusk lighting study

/ 03 · Sightline streaming

/ 04 · Audio pass

/ 05 · Release build
The light is the silence. It carries the whole arc.
The light is the silence. It carries the whole arc.
The light is the silence. It carries the whole arc.
Maya Lien
Executive Producer · Halcyon Press
03 / Launch
By the numbers.
By the numbers.
By the numbers.
90min
90min
90min
Runtime in one unbroken take
10wk
10wk
10wk
Production end to end
0
0
0
Loading screens in the shipped game
1
1
1
Vector Awards nomination

/ Next project →
Harbor Zero
Harbor Zero
Harbor Zero
Survival Sim

05 / Get in touch
Let’s build
something
playable.
Let’s build
something
playable.
Let’s build
something
playable.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
Replying within 24 hours · Manila · Remote