Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky

Driving
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Chrome Meridian
Chrome Meridian
Chrome Meridian
A long-haul courier drive with no timer — sun-bleached corridor highways, a handling model built for cruising, and a synth score that reads the road.
A long-haul courier drive with no timer — sun-bleached corridor highways, a handling model built for cruising, and a synth score that reads the road.
A long-haul courier drive with no timer — sun-bleached corridor highways, a handling model built for cruising, and a synth score that reads the road.
Publisher
Chrome Cassette
Chrome Cassette
Year
2025
2025
Build time
7 months
7 months
Role
Art Direction · Lighting · Vehicle Feel
Art Direction · Lighting · Vehicle Feel
Deliverables
PC & console release · Photo mode · Soundtrack
PC & console release · Photo mode · Soundtrack
Recognition
Neon Static · Editor’s Choice · 9/10
Neon Static · Editor’s Choice · 9/10
/ 01 — The pitch
A driving game with nothing to win.
A driving game with nothing to win.
A driving game with nothing to win.
Chrome Cassette asked for a driving game with the competition removed — no timer, no rivals, no finish line. The whole design had to carry itself on the feel of the car and the quality of the light coming through the windscreen.
Chrome Cassette asked for a driving game with the competition removed — no timer, no rivals, no finish line. The whole design had to carry itself on the feel of the car and the quality of the light coming through the windscreen.
Without a scoreboard, everything rests on handling and mood. We tuned the car for weight and lean rather than lap times, then built a dusk lighting model that shifts across a full haul so no two hours look the same.
Without a scoreboard, everything rests on handling and mood. We tuned the car for weight and lean rather than lap times, then built a dusk lighting model that shifts across a full haul so no two hours look the same.

02 / Production
Tuning for feel, not lap times.
Tuning for feel, not lap times.
Tuning for feel, not lap times.
Everything here serves the drive — selected shots from the handling rig, the dusk lighting model, and the shipped build.
Everything here serves the drive — selected shots from the handling rig, the dusk lighting model, and the shipped build.

/ 01 · Handling rig

/ 02 · Dusk lighting study

/ 03 · Corridor set dressing

/ 04 · Reactive score

/ 05 · Launch build
They tuned the car for how it feels at sixty, not how it scores at the line.
They tuned the car for how it feels at sixty, not how it scores at the line.
They tuned the car for how it feels at sixty, not how it scores at the line.
Ezra Park
Creative Lead · Chrome Cassette
03 / Launch
By the numbers.
By the numbers.
By the numbers.
9/10
9/10
9/10
Neon Static · Editor’s Choice
7mo
7mo
7mo
Art and feel pass end to end
4.1h
4.1h
4.1h
Median single-session haul
180k
180k
180k
Photo mode shots shared

/ Next project →
Flockware
Flockware
Flockware
Puzzle

05 / Get in touch
Let’s build
something
playable.
Let’s build
something
playable.
Let’s build
something
playable.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
Replying within 24 hours · Manila · Remote