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Get in touch

hello@magsstudio.com

Studio

Manila · Remote

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Discord

Bluesky

Driving

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Chrome Meridian

Chrome Meridian

Chrome Meridian

A long-haul courier drive with no timer — sun-bleached corridor highways, a handling model built for cruising, and a synth score that reads the road.

A long-haul courier drive with no timer — sun-bleached corridor highways, a handling model built for cruising, and a synth score that reads the road.

A long-haul courier drive with no timer — sun-bleached corridor highways, a handling model built for cruising, and a synth score that reads the road.

Publisher

Chrome Cassette

Chrome Cassette

Year

2025

2025

Build time

7 months

7 months

Role

Art Direction · Lighting · Vehicle Feel

Art Direction · Lighting · Vehicle Feel

Deliverables

PC & console release · Photo mode · Soundtrack

PC & console release · Photo mode · Soundtrack

Recognition

Neon Static · Editor’s Choice · 9/10

Neon Static · Editor’s Choice · 9/10

/ 01 — The pitch

A driving game with nothing to win.

A driving game with nothing to win.

A driving game with nothing to win.

Chrome Cassette asked for a driving game with the competition removed — no timer, no rivals, no finish line. The whole design had to carry itself on the feel of the car and the quality of the light coming through the windscreen.

Chrome Cassette asked for a driving game with the competition removed — no timer, no rivals, no finish line. The whole design had to carry itself on the feel of the car and the quality of the light coming through the windscreen.

Without a scoreboard, everything rests on handling and mood. We tuned the car for weight and lean rather than lap times, then built a dusk lighting model that shifts across a full haul so no two hours look the same.

Without a scoreboard, everything rests on handling and mood. We tuned the car for weight and lean rather than lap times, then built a dusk lighting model that shifts across a full haul so no two hours look the same.

02 / Production

Tuning for feel, not lap times.

Tuning for feel, not lap times.

Tuning for feel, not lap times.

Everything here serves the drive — selected shots from the handling rig, the dusk lighting model, and the shipped build.

Everything here serves the drive — selected shots from the handling rig, the dusk lighting model, and the shipped build.

/ 01 · Handling rig

/ 02 · Dusk lighting study

/ 03 · Corridor set dressing

/ 04 · Reactive score

/ 05 · Launch build

They tuned the car for how it feels at sixty, not how it scores at the line.

They tuned the car for how it feels at sixty, not how it scores at the line.

They tuned the car for how it feels at sixty, not how it scores at the line.

Ezra Park

Creative Lead · Chrome Cassette

03 / Launch

By the numbers.

By the numbers.

By the numbers.

9/10

9/10

9/10

Neon Static · Editor’s Choice

7mo

7mo

7mo

Art and feel pass end to end

4.1h

4.1h

4.1h

Median single-session haul

180k

180k

180k

Photo mode shots shared

/ Next project →

Flockware

Flockware

Flockware

Puzzle

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

MAGS STUDIO

“We do not just ship games. We build worlds players carry with them.”

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