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Studio

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Strategy

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Leviathan Class

Leviathan Class

Leviathan Class

Command a wing of bio-engineered submersibles under a drowned megacity — pressure, power draw and crew nerve decide the fight before contact.

Command a wing of bio-engineered submersibles under a drowned megacity — pressure, power draw and crew nerve decide the fight before contact.

Command a wing of bio-engineered submersibles under a drowned megacity — pressure, power draw and crew nerve decide the fight before contact.

Publisher

Nine Volt

Nine Volt

Year

2023

2023

Build time

6 months

6 months

Role

Design Direction · Systems · Netcode

Design Direction · Systems · Netcode

Deliverables

PC release · Ranked multiplayer · Two campaigns

PC release · Ranked multiplayer · Two campaigns

Recognition

Indie Assembly · Best Debut

Indie Assembly · Best Debut

/ 01 — The pitch

Strategy where the deep gets a vote.

Strategy where the deep gets a vote.

Strategy where the deep gets a vote.

Nine Volt wanted an undersea strategy game that punished players for treating the deep as a flat board. Pressure, power budgets and crew nerve had to matter as much as fleet composition — and all of it had to stay legible at a glance.

Nine Volt wanted an undersea strategy game that punished players for treating the deep as a flat board. Pressure, power budgets and crew nerve had to matter as much as fleet composition — and all of it had to stay legible at a glance.

We agreed on three constraints. Every system had to be visible in the UI without a tooltip. Matches had to resolve in under forty minutes. And multiplayer had to be deterministic enough for replays to work as a coaching tool.

We agreed on three constraints. Every system had to be visible in the UI without a tooltip. Matches had to resolve in under forty minutes. And multiplayer had to be deterministic enough for replays to work as a coaching tool.

02 / Production

Six months, one hard schedule.

Six months, one hard schedule.

Six months, one hard schedule.

The hardest schedule we have ever signed — selected shots from the pressure model, the power layer, and ranked play.

The hardest schedule we have ever signed — selected shots from the pressure model, the power layer, and ranked play.

/ 01 · Pressure model

/ 02 · Power layer

/ 03 · Wing UI

/ 04 · Deterministic netcode

/ 05 · Ranked launch

Six months. The hardest schedule we have ever signed and not a single missed beat.

Six months. The hardest schedule we have ever signed and not a single missed beat.

Six months. The hardest schedule we have ever signed and not a single missed beat.

Daniel Park

Studio Head · Nine Volt

03 / Launch

By the numbers.

By the numbers.

By the numbers.

6mo

6mo

6mo

Concept to ranked launch

40min

40min

40min

Median match length

220k

220k

220k

Copies sold in year one

1

1

1

Assembly Best Debut

/ Next project →

Chrome Meridian

Chrome Meridian

Chrome Meridian

Driving

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

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