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Get in touch

hello@magsstudio.com

Studio

Manila · Remote

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itch.io

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Bluesky

Simulation

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Orbital Decay

Orbital Decay

Orbital Decay

Run a debt-financed station above a burning arcology — a survival sim where orbital mechanics, crew morale and failing hardware are all the same problem.

Run a debt-financed station above a burning arcology — a survival sim where orbital mechanics, crew morale and failing hardware are all the same problem.

Run a debt-financed station above a burning arcology — a survival sim where orbital mechanics, crew morale and failing hardware are all the same problem.

Publisher

Blackline Interactive

Blackline Interactive

Year

2025

2025

Build time

9 months

9 months

Role

Systems Design · Engine · Tools

Systems Design · Engine · Tools

Deliverables

PC early access · Modding SDK · Steam Workshop

PC early access · Modding SDK · Steam Workshop

Recognition

Player rating · Overwhelmingly Positive (12k)

Player rating · Overwhelmingly Positive (12k)

/ 01 — The pitch

A station sim where physics is the antagonist.

A station sim where physics is the antagonist.

A station sim where physics is the antagonist.

Blackline had a working prototype and a wall: the simulation ran beautifully for two hours, then collapsed under its own bookkeeping. They brought us in to rebuild the systems layer without losing the feel of the thing they had already made.

Blackline had a working prototype and a wall: the simulation ran beautifully for two hours, then collapsed under its own bookkeeping. They brought us in to rebuild the systems layer without losing the feel of the thing they had already made.

We rewrote the tick model around a fixed-step scheduler, moved crew and thermal simulation onto separate budgets, and shipped a modding SDK so the community could extend the parts of the sim we deliberately left open.

We rewrote the tick model around a fixed-step scheduler, moved crew and thermal simulation onto separate budgets, and shipped a modding SDK so the community could extend the parts of the sim we deliberately left open.

02 / Production

Rebuilding a simulation mid-flight.

Rebuilding a simulation mid-flight.

Rebuilding a simulation mid-flight.

Systems work is invisible until it fails — selected shots from the profiler, the scheduler rewrite, and the shipped early access build.

Systems work is invisible until it fails — selected shots from the profiler, the scheduler rewrite, and the shipped early access build.

/ 01 · Systems audit

/ 02 · Scheduler rewrite

/ 03 · Thermal simulation

/ 04 · Modding SDK

/ 05 · Early access build

They rebuilt the engine underneath us without ever breaking the build.

They rebuilt the engine underneath us without ever breaking the build.

They rebuilt the engine underneath us without ever breaking the build.

Jonas Riese

Technical Director · Mags Studio

03 / Launch

By the numbers.

By the numbers.

By the numbers.

12k

12k

12k

Reviews · Overwhelmingly Positive

60fps

60fps

60fps

Locked with 400 simulated crew

9mo

9mo

9mo

Systems rebuild end to end

3.1k

3.1k

3.1k

Community mods published

/ Next project →

Leviathan Class

Leviathan Class

Leviathan Class

Strategy

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

MAGS STUDIO

MAGS STUDIO

“We do not just ship games. We build worlds players carry with them.”

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