Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky
Get in touch
hello@magsstudio.com
Studio
Manila · Remote
Steam
itch.io
Discord
Bluesky

Simulation
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Orbital Decay
Orbital Decay
Orbital Decay
Run a debt-financed station above a burning arcology — a survival sim where orbital mechanics, crew morale and failing hardware are all the same problem.
Run a debt-financed station above a burning arcology — a survival sim where orbital mechanics, crew morale and failing hardware are all the same problem.
Run a debt-financed station above a burning arcology — a survival sim where orbital mechanics, crew morale and failing hardware are all the same problem.
Publisher
Blackline Interactive
Blackline Interactive
Year
2025
2025
Build time
9 months
9 months
Role
Systems Design · Engine · Tools
Systems Design · Engine · Tools
Deliverables
PC early access · Modding SDK · Steam Workshop
PC early access · Modding SDK · Steam Workshop
Recognition
Player rating · Overwhelmingly Positive (12k)
Player rating · Overwhelmingly Positive (12k)
/ 01 — The pitch
A station sim where physics is the antagonist.
A station sim where physics is the antagonist.
A station sim where physics is the antagonist.
Blackline had a working prototype and a wall: the simulation ran beautifully for two hours, then collapsed under its own bookkeeping. They brought us in to rebuild the systems layer without losing the feel of the thing they had already made.
Blackline had a working prototype and a wall: the simulation ran beautifully for two hours, then collapsed under its own bookkeeping. They brought us in to rebuild the systems layer without losing the feel of the thing they had already made.
We rewrote the tick model around a fixed-step scheduler, moved crew and thermal simulation onto separate budgets, and shipped a modding SDK so the community could extend the parts of the sim we deliberately left open.
We rewrote the tick model around a fixed-step scheduler, moved crew and thermal simulation onto separate budgets, and shipped a modding SDK so the community could extend the parts of the sim we deliberately left open.

02 / Production
Rebuilding a simulation mid-flight.
Rebuilding a simulation mid-flight.
Rebuilding a simulation mid-flight.
Systems work is invisible until it fails — selected shots from the profiler, the scheduler rewrite, and the shipped early access build.
Systems work is invisible until it fails — selected shots from the profiler, the scheduler rewrite, and the shipped early access build.

/ 01 · Systems audit

/ 02 · Scheduler rewrite

/ 03 · Thermal simulation

/ 04 · Modding SDK

/ 05 · Early access build
They rebuilt the engine underneath us without ever breaking the build.
They rebuilt the engine underneath us without ever breaking the build.
They rebuilt the engine underneath us without ever breaking the build.
Jonas Riese
Technical Director · Mags Studio
03 / Launch
By the numbers.
By the numbers.
By the numbers.
12k
12k
12k
Reviews · Overwhelmingly Positive
60fps
60fps
60fps
Locked with 400 simulated crew
9mo
9mo
9mo
Systems rebuild end to end
3.1k
3.1k
3.1k
Community mods published

/ Next project →
Leviathan Class
Leviathan Class
Leviathan Class
Strategy

05 / Get in touch
Let’s build
something
playable.
Let’s build
something
playable.
Let’s build
something
playable.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.
Replying within 24 hours · Manila · Remote